Servizio di consegna espressa Wasteland panwe01

Brand:Pandasaurus Games

3.7/5;

125.42

Descrizioni del prodotto In Wasteland Express Delivery Service, assumi il ruolo di autisti che vivono in una terra desolata post-apocalittica piena di personaggi oltraggiosi, sconvolti e ultraterreni che scatenano il caos ad ogni angolo. Per sopravvivere in questo universo confuso, i cavalieri devono trasportare cibo, acqua e armi tra i pochi insediamenti delimitati nella terra desolata. Devono combattere contro i folli predoni che occupano lo spazio vuoto tra le città, assumendo le missioni delle tre fazioni che hanno diviso gli ultimi resti della civiltà: il fascista New Republican Army, determinato a trasformare il mondo in un tallone per il proprio bene. ; gli oracoli eretici di Cerere, che hanno rivolto la loro attenzione al culto della terra, e l'Archivio ossessionato dalla tecnologia. è chi si aggrappa ai vecchi metodi e spera di ripristinare la nostra civiltà perduta. ma cosa gli interessa? sono qui per essere pagati e vivere un altro giorno liberi. Aggiorna il tuo camion, assumi alcuni autisti pazzi per combattere i ladri, aggiungi un po' di spazio di stoccaggio e tieni il camion dentro. Wasteland Express Delivery Service presenta una storia narrativa emergente che si svolge nel corso di 10 sessioni. Ogni scenario inizia con un'introduzione a fumetti splendidamente illustrata che definisce la trama, la posta in gioco e le sfide in costante aumento davanti ai giocatori. In alternativa, i giocatori possono immergersi in uno scenario generato casualmente che si svolge nel corso di una singola sessione di gioco basata sulla trama.

EAN: 0854382007009

Categorie Giochi di società,

Nel gioco è inclusa anche la modalità campagna con narrativa emergente. Contiene oltre 40 opere d'arte uniche e vivaci del famoso artista di fumetti Riccardo Burchielli. Il sistema di vassoio da gioco personalizzato si collega alla scatola e rende la configurazione e il gioco un gioco da ragazzi. un valore di 40 dollari. Include 10 mini veicoli unici e meravigliosamente dettagliati, 10 dadi dalla forma individuale e 75 articoli in plastica scolpiti. dai progettisti di Dead of Winter e Fleet.
Altersempfehlung des Herstellers ‎Ab 13 Jahren
Amazon Bestseller-Rang Nr. 652.387 in Spielzeug (Siehe Top 100 in Spielzeug) Nr. 21.243 in Brettspiele (Spielzeug)
Anzahl der Player 2 to 5 players
Anzahl Spieler ‎2 to 5 players
Anzahl Teile ‎1
Artikelgewicht ‎1 Kilograms
ASIN B01MRCE98Y
Auslaufartikel (Produktion durch Hersteller eingestellt) ‎Nein
Batterien inbegriffen ‎Nein
Batterien notwendig ‎Nein
Durchschnittliche Kundenbewertung 4,7 4,7 von 5 Sternen 154 Sternebewertungen 4,7 von 5 Sternen
Farbe Weiß
Farbe ‎Weiß
Fernsteuerung enthalten ‎Nein
Genre Strategie
Im Angebot von Amazon.de seit 10. April 2017
Marke Pandasaurus Games
Modell ‎07009PSL
Modellnummer ‎07009PSL
Produktabmessungen ‎29,46 x 29,46 x 11,94 cm; 1 Kilogramm
Sprache: ‎Englisch
Thema Comic
Zusammenbau nötig ‎Nein

3.7

6 Review
5 Star
77
4 Star
17
3 Star
3
2 Star
2
1 Star
0

Scrivi la tua recensione

La tua mail non sarà pubblicata. Tutti i campi obbligatori sono segnati con*

Scritto da: Rasmus Fuhse
Mischung aus Auf Achse und Mensch Ärgere Dich Nicht
Die Aufmachung ist hervorragend. In der kleinen Box sind wirklich hübsche Plättchen und Teile kompakt zusammen gestellt. Jedes Fahrzeug sieht wunderschön aus, das Gefühl für die postapokalyptische Welt kommt schon beim Aufbau der Welt auf. Das Spiel selbst ist dann doch sehreinfach gestrikt. Fahre mit Deinem Truck durch das Wasteland und bringen Wasser, Nahrung oder Waffen von A nach B oder erfülle kleine Aufträge. Ab und an gibt es kleine, simple Kämpfe, die nur aus einem einzigen Würfelwurf bestehen und entweder Schaden machen oder eben keinen Schaden machen. In der ersten Phase des Spiels muss man ein bisschen Geld verdienen, danach mit dem Geld und dem Startgeld seinen Truck ausrüsten und dann kann es los gehen. Hat man den Truck zur Kampfmaschine aufgerüstet, kann man Räuber überfallen und ihnen ihre eigenen Vorräte wegschnappen oder besonders gewagte Aufträge erfüllen. Füllt man den Truck mit Speichereinheiten auf, so muss man in möglichst kurzer Zeit viel von A nach B schaffen, um mehr Geld als die anderen zu verdienen. Ziel des Spiels ist es, drei bestimmte Aufträge erfüllt zu haben. Die Regeln sind trotz der myriaden Spielsteinchen und Spielplättchen schnell verstanden und schnell an Neulinge weiter erklärt. Man spielt es flott. Wenn man dran ist, hat man meistens schon einen Plan, den man in Sekunden abgearbeitet hat (etwaige Kämpfe verlängern die Runde nur um eine Minute oder so). Es geht also alles relativ zack zack ab. Nachteil bei dem Spiel ist: Man hat dieses "Bringe etwas von A nach B" schon oft gespielt. Das ist absolut nichts neues. Und es gibt auch keine Spielmechanismen, die das wirklich aufpeppen würden. Die Aufträge sind nett, aber in ihren Möglichkeiten sehr begrenzt. Letztlich spielen alle Spieler so ein bisschen Solitaire nebeneinander. Echte Interaktivität gibt es kaum. Man kann lediglich Truck von Marodeuren auf seine Mitspieler hetzen, aber das auch nur wenig zielgerichtet. Und letztlich passiert dabei auch nicht viel, wenn man das mal doch auf die richtige Person macht. Der wehrt oft den Angriff der Marodeure ab und kann weiter machen. Und dafür, dass man soviel Solitaire spielt, ist der Sieg erstaunlich stark vom Zufall abhängig. Man kann also eigentlich nur so ein bisschen mit seinem Truck herumfahren und gucken, was der Zufall so mit einem macht. Sind die Waren, die ich an Bord habe, plötzlich nichts mehr wert? Verliere ich per Zufall einen unvorhersehbaren Angriff von Marodeuren? Kann alles sein. Muss man mit Leben. Das ist gut für die Verlierer, wenn sie verstehen, dass sie sowieso den Ausgang des Spiels nicht wirklich beeinflussen konnten. Wenn sie das nicht können, ist es eher ein Mensch Ärgere Dich Nicht. Spielt es nicht mit einem Wookie! Fazit: Das Spiel ist super gut aufgemacht. Artwork und Setting sind spitze. Das Spiel selbst ist leider nichts besonderes. Wenig Interaktivität zwischen den Spielern. Wenige besondere Momente. Wenig Strategie oder Planung. Schade, da hätte man mehr draus machen können. Weiterlesen
Scritto da: Ivan
Un excelente juego
Un muy buen juego con mecanicas divertidas, un arte muy bueno y tematica estilo mad max o borderlands que a la mayoria de mis conocidos les ha encantado . Weiterlesen
Scritto da: Fuzzy Llama Reviews
You must dominate the wasteland to deliver the most goods, take down some raiders and mod up your rig if you hope to survive!
Overview— You must dominate the wasteland to deliver the most goods, take down some raiders and mod up your rig if you hope to survive Wasteland Express Delivery Service! 2-5 players Semi- Competitive Length/Win Condition- The game runs usually right around the 2 hour mark. I’ve played a couple 2 player games and a 3 player game and both were the same amount of time. That said I wouldn’t be surprised if a higher player count also increased the duration of the game. Now having said that it really doesn’t feel like 2 hours went by after finishing this. The game’s turns are exceedingly smooth and there isn’t much for a player to just sit there and have to think about their turn for very long. To win the game you have to complete 3 missions and these vary drastically! The game comes with 8 completely different contract cards and you will only use 3 of those during a single game. However there are also a number of alternate mission cards that you can draw from the 3 factions in the game that you could also use to achieve victory. I have to say I am pretty impressed with the variety of the mission cards. The go from simple to just having you needing to donate a large sum of scrap (currency) at a certain location from buying a mod that allows you to haul a nuke and then hauling said nuke across the map without being attacked and it blowing up on you. Components – As far as the components are concerned they are mostly really great. The stand outs are the vehicle minis which are very detailed and just begging to be painted. The game comes with 6 different player rig minis, 3 raider truck minis and a mini for Grand Lord Emperor Torque which is only used during a specific mission. There are a TON of cardboard pieces that you will need to punch out initially. And just looking at all these different pieces is extremely daunting; luckily the game comes with the very best box insert I have ever seen in my life for any game (more on that in a moment). The card stock isn’t the best but it’s not bad either, the cards are of the slick variety. The dice are really nice with the symbols etched into the sides and it comes with 10 combat dice, 1 raider die and 1 RAD die. There are some cardboard standees included for the players but these are just used as markers in the game when you complete missions or make a delivery. Box/Storage – The box has a really nice feel to it. Its kinda slick on the outside but feels VERY sturdy. The real standout here though is the insert in the box. As I mentioned earlier far and away the BEST board game insert ever. Oh man where to start with this….I guess let’s start at the bottom of the box and work our way up to the lid. So the instructions tell you to place a number of USED punchboards to place in the bottom of the box when storing. Now this was very foreign to me initially as I was confused…like, “I need to put these used punchboards BACK in the box?!” It didn’t make sense so I initially place all pieces of the insert in the box without the used punch boards in the bottom and instantly saw why. It leaves a huge gap of space in the top of the box for everything to flop around when stored on the side. With the used punchboards in the box everything is nice and snug and won’t move no matter how you store it. Not only that but with future expansions you can simply remove pieces of the punchboard to add those new components to the box! Anyways, above the punchboards sits the bottom part of the plastic insert which completely covers the base so you don’t even know those punchboards are there. It has cutouts to store the tiles for the game, the dice, little plastic individual holders for EACH deck of cards which there are 9 and all the player boards. Above that to one side sits the first plastic tray that holds all the scrap currency tokens and the cool little plastic water, food and ammo tokens as well as the damage tokens. Right across from that sits the other plastic tray that holds all the players pieces such as the standees and their respective plastic mini rig figures. All these trays have lids as well so nothing is going anywhere. On top of both of those plastic trays sits the holders for both the raider rigs and the AWESOME Mod store holder. There is a cardboard insert that you pop into the top of the mod store holder that shows all the placements for the different mods as well as the prices. This thing is great. It holds a bookoo of small cardboard mod pieces and just looks awesome on the table. After that you just slap the oversized paged instruction booklet on the top and put the lid on. Everything stays in place perfectly and I have not had a single problem with any components including the cards getting mixed up. Visual Appeal – The artwork in the game is done very well in that it makes you feel like you are delving into a wasteland. It kinda reminds me of the videogame series, Borderlands, if you are familiar with that. Also very Mad max-ish. The tiles look nice as well although I wish they would have done more with them. The tiles are double sided so instantly you are thinking, “Woot! More options!” But nope the exact same art on both sides. Really wish they would have had different options on each side to increase playability with the terrain. Rulebook – The rulebook is easy to read and understand and it takes you step by step through most everything. However I always seem to find something that is missing in most every rulebook I come across. First thing I noticed was that even though the game comes with awesome trays to store all the hundreds and hundreds of cardboard tokens you will be punching out, it doesn’t detail Where they are stored in the trays. Luckily there are a number of pictures in the rulebook that I could reference to match up the symbols on the token. Because when you first open everything up you have no clue what each symbol means on those tokens, you just kinda have to guess that, for example, the little purple arrows mean “boost” and that is where those tokens are stored. Also there were a few other rules that were omitted that although small, are not insignificant to gameplay. One such rule was the temporary mod “Escort” It doesn’t specify that you can only buy 1 at a time in the rules so one would think they could load up on this very powerful mod and just dominate……which my wife fully took advantage of. I took to the forums and did discover you actually can only hold one of these at a time. I’m sure this will be fixed in later versions of the game, but just something to be aware of. Table Presence/Game Board – The setup time on this game is crazy fast due to the amazing insert. You just open the box, pull out the 3 plastic inserts, open their lids and set them aside. The game board itself is made up of tiles that you lay down in any order and then place the settlement locations down in between the gaps of the tiles. These can basically be laid down in any order as well other than the four raider enclaves which have to be on the 4 outside edges. Then again you can really experiment however you like when doing the setup. Since each tile is different with the terrain you encounter, such as RAD terrain and terrain that is more difficult to traverse so there are more movement points on it and so on. Once you get the tiles setup and the plastic trays set up next to the board along with all the decks of cards laid out and your individual player boards in front of you, you will have a very large landscape of gaming goodness in front of you. Lots of table space needed. But honestly with games anymore it’s about average when compared to others. Table Talk/Fun Factor – I was going into this expecting it to not have a ton of table talk as you are basically planning out the most efficient way to traverse the wasteland for yourself. And there really isn’t much player interaction either even though it is semi-competitive. Let’s talk about that for a moment. As players you are all working for the same
Scritto da: B siddall
Excellent pick and deliver game worth your money
Wow what a clever game. If you don't like pick up and deliver don't buy this. If you do definitely give this a go. The components all have trays for quick set up and put away. This is like a cross between borderlands and mad Max. If either takes your fancy you can't go wrong. This game is simple to pick up and appeals to older teens onwards as some of the cards are risky but hilarious! I am glad I purchased this and wish I had sooner ????from me! Weiterlesen
Scritto da: Haon the Great
Great, nuanced mechanics with a theme that oozes out of every radiation filled orifice
At its heart, Wasteland is a game about truckin'. Grab some goods, honk that horn, and haul butt across the not-so-fruited irradiated plains. Sell where you can, and use that hard earned cash to buy more stuff, baby! This underlying foundation sets the stage for a long, meaty play session with the end goal of earning points through a mission-based win condition. Each round, players have a total of five actions to take. They will take turns performing one action (or maybe two - you can take a free action after a move): move, buy, sell, visit an outpost, or fight the roaming raiders. [First great thing about Wasteland: Down time is greatly decreased by this mechanic; rather than spending all five of your actions at once while everyone waits, you rotate, letting players engage quickly rather than sit for ten minutes.] Once every player has performed five actions, you reset your actions and draw an event card. Interestingly, all actions except moves are limited per round; for instance, you can only purchase goods once per round. It's a patent game balance mechanic that has zero-zip-nada basis in real life. However, it gets a huge pass from me since there is an event card actually references the arbitrary nature of the mechanics in an awesome 4th wall, tongue-in-cheek sort of way. You can earn goods to trade for money in two ways. First, you can buy goods. Certain outposts will sell you food, water, or weapons [with an emphasis on the "or" operator; it's one type per outpost] based on the supply tile at the outpost; this is a set price. Second, you can attempt to pillage raider trucks or raider enclaves for goods. Regardless of your method of choice, you then sell your goods at an outpost that has an associated demand tile, earning money based on a fluctuating market: the more demand tiles are on the board, the more an outpost will pay you. Importantly, whenever you buy or sell, the supply or demand tile is discarded and replaced with a new, potentially different tile. [Second great thing about Wasteland: the trading in this game is superb. Its simple, its fluid, and it varies after each sale so you don't just set up a static route and win. Extremely well done.] Combat is a fairly standard affair. You roll dice to determine hits. If you succeed, you gain goods or dodge the attack. If you fail, you take a stock one (1) damage. While the mechanics of combat emphasize that this is a trading game, not a fighting game, pillaging is very powerful. Fighting is absolutely a viable means to stock your larder, and pillaging occurs very frequently. [Third great thing about Wasteland: this can make the game nicely varied per player; where my wife is a negotiations guru, I can viably run around head-hunting raiders.] You use your hard earned cash to either buy more goods, buy mission required items, or purchase upgrades for your rig. The upgrades are all fun, varied and useful, ranging from extra combat die to more cargo space to one-shot "move anywhere" tokens. [First bad thing about Wasteland: Where you purchase upgrades is sometimes not intuitive. For example, one-shot temporary mods are bought somewhere other than the Mod Shop.] You can also hire allies to travel with you and give you a slew of different bonuses, though I found these are mostly gained from missions. Missions come in two varieties. First, there are "priority first class" missions. These give you points that win you the game. Second, there are secondary missions that give you rewards, mostly in the form to allies, money, and one-shot temporary mods. [Fourth great thing about Wasteland: The missions govern who wins the game, and they shine in this role. The priority missions provide unique mechanics, while the reward missions are often used to help complete the priority missions. The missions handily make this a game not just about accounting, but about putting your capital to good use.] ... Whew. Okay. If it wasn't clear by now, Wasteland is complex. This requires the rulebook next to you during play, as invariably you will run across something strange. For example, some missions say "deliver food to X outpost", when X has a supply tile rather than a demand tile. Turns out, you need to take an outpost action, not the deliver action. With that PSA, I did not find the complexity a deal-breaker. My wife is not the best with rules, but she hung with it and thoroughly enjoyed herself. When confusion did arise, it was quickly resolved and in a way that didn't hurt her strategy. I would define the rules as "nuanced," rather than "daunting." Lastly, the theme. Mad Max foundation meets Zombieland silliness fused with some of the best coloring in board games. Everything is off the wall: the art, the flavor text, the minis (oh yeah, each character gets a unique, custom mini to represent their rig). Wasteland just oozes theme. I didn't find myself laughing as much as being oddly but pleasantly disturbed, which is exactly what you want from a game where nuclear apocalypse is a thing. Oh, and there Game Trayz to keep the plethora of parts sorted and stored properly. Stellar job with the components! At $60, Wasteland is a great buy for adventure and trading game enthusiasts and amateurs alike. It's not for the faint of heart given the rule nuances, but its core is simple enough that it is not insurmountable. I'd recommend this for most game groups and couples that like medium-weight two player games and want something a little heavier on occasion. P.S. Wasteland just screams "house rule me!" I already have a draft ruleset to transform this into a co-op, and one to randomize the raider truck movement to increase the environment difficulty level. If you like modding games, take a look at this one... Weiterlesen
Scritto da: Mouse guard
Madmax and borderlands rilled into one and put on my table
This is quite a complex game to begin with. It is packed with counters, tiles and cards. It even comes with instructions on how to pack the box once you have popped out all the contents!!! You have to play this a good 5 or 6 times to not need the instructions as there is lots going on. It says 2to4 players but it does work as a 1 player game. The art work and miniatures are incredible and remind me of borderlands game on ps3/4. Beautifully thought out game and works well but I would have given 5 stars if it didn't take so long to get into. If you like computer games like borderlands and rage and movies like madmax you will enjoy this game Weiterlesen

Prodotti correlati

hot
Goula - 53147 - Antartide
3.8/5

€ 29.51

Goula - 53147 - Antartide
3.8/5

€ 29.51

Scopri il nostro network internazionale

Spediamo in 28 paesi, oltre 200.000 prodotti. Resta aggiornato, iscriviti alla newsletter.

Array