Napoleone: la campagna di Waterloo, 1815

Brand:Columbia Games

3.6/5;

153.66

Nota per le descrizioni dei prodotti: questo gioco è in inglese e potrebbe non contenere una traduzione nella tua lingua. La 4a edizione riporta il gioco alle origini della prima edizione con alcuni miglioramenti. Napoleone può essere giocato da due o tre giocatori. Il 18 giugno 1815, una delle battaglie più decisive della storia militare fu combattuta in campi a dieci miglia a sud-est di Bruxelles. Nel giro di soli 100 giorni, Napoleone, ex imperatore di Francia, tornò dall'esilio sull'isola d'Elba, prese nuovamente il potere, radunò rapidamente un esercito e marciò per attaccare gli eserciti britannici e prussiani dispersi che ora si preparavano a invadere la Francia. Napoleone attaccò Il 15 giugno sconfisse i prussiani nella battaglia di Ligny e, dopo una giornata di inseguimento, affrontò l'esercito britannico e olandese comandato da Wellington. Aiutato da superbe tattiche difensive e dal tempestivo arrivo dei rinforzi prussiani, Wellington sconfisse i francesi nella grande battaglia di Waterloo, ponendo fine per sempre alle ambizioni militari del grande Napoleone.

EAN: 0702021032014

Categorie Giochi di società,

56 blocchi di legno (24 mm), mappa deluxe a colori (22x25), etichette, 2 tabelloni di battaglia, 4 dadi. Produttore: Columbia Games. fascia di età: da 12 anni in su / numero di giocatori: da 2 a 3 / tempo di gioco: da 120 a 180 minuti. 4a edizione.
Altersempfehlung des Herstellers ‎Ab 12 Jahren
Amazon Bestseller-Rang Nr. 831.047 in Spielzeug (Siehe Top 100 in Spielzeug) Nr. 26.309 in Brettspiele (Spielzeug)
Anzahl Spieler ‎3
Artikelgewicht ‎1,04 Kilograms
ASIN B00DHX2STS
Auslaufartikel (Produktion durch Hersteller eingestellt) ‎Nein
Batterien inbegriffen ‎Nein
Batterien notwendig ‎Nein
Durchschnittliche Kundenbewertung 4,6 4,6 von 5 Sternen 21 Sternebewertungen 4,6 von 5 Sternen
Fernsteuerung enthalten ‎Nein
Im Angebot von Amazon.de seit 8. Dezember 2012
Material ‎Holz
Modell ‎702021032014
Modellnummer ‎702021032014
Produktabmessungen ‎30,48 x 22,86 x 5,33 cm; 1,04 Kilogramm
Sprache: ‎Englisch
Zusammenbau nötig ‎Nein

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Scritto da: Frank
Kompakte (&kinderleichte) Regeln, Exzellente Materialien & hoher Spielspaß
Ich habe mir vor zwei Wochen das Spiel bei Amazon bestellt, da ich den Review von Dice Tower auf Youtube gesehen habe (siehe auch [...] ). Der ursprüngliche Plan war es mit einen Nachbarn, der so wie ich gerne leichte bis mittelschwere Strategiespiele spielt, das Spiel auszutesten. Als ich dann allerdings das Spiel auspackte und anfing die Holzklötze zu bekleben, kamen meine Söhne (8&10 Jahre) dazu. Da wir derzeit regelmäßig das Hörbuch "Zeitbrücke Wissen: Napoleon und die Völkerschlacht Entscheidung bei Leipzig " hören, waren die beiden sehr interessiert an dem Thema und wollten das Spiel unbedingt mit mir ausprobieren. Zu meiner großen Überraschung sind die Regeln sehr übersichtlich und klar und innerhalb von 2-3 Partien hatten wir drei diese erlernt. Wir spielen momentant das Spiel immer wieder in unterschiedlichen Besetzungen und haben eine Menge Spaß (unsere Partien dauern im Schnitt ungefähr ~90 Minuten). Pro: - Hochwertige Spielmaterialien (Echte Holzklötze; Stabile Spielpläne (eine große und zwei Taktikgefechte Karten) - Gute Mischung zwischen der operativen Ebene (große Spielkarte mit den Städten Liege; Brüssel und Genth und Umgebung) und taktischer Ebene - Der Nebel des Krieges wird exzellent durch die aufgestellten Klötze dargestellt. - Die Eigenschaften der Einheiten werden komplett durch die Aufkleber auf den Klötzen dargestellt. - Die quadratischen Klötze dienen gleichzeitig als Lebensanzeige der Einheiten und so entfällt eine Buchführung. - Die Klötze der operativen Karte werden auch für die taktischen Gefechte verwendet -> einfach und übersichtlich! - Die Regeln sind sehr übersichtlich - Straßen spielen beispielsweise eine große Rolle für Bewegung, Angriff, Verstärkung und Rückzug. Die Größe der Straßen (Groß oder Klein), die bestimmen wieviele Einheiten pro Runde/Gefecht diese benutzen können. - Es gibt keine Tabellen die für Würfelergebnisse nachgeschlagen werden müssen. Contra: - Das Würfelglück kann einen den besten Plan zunichte machen. Sollte aber kein Problem sein, wenn man flexibel denken und sich auf unerwartete Situationen einstellen kann. Pädagogisch Wertvoll: Ja, da die Kinder hier lernen mit komplexeren Szenarien und Regeln zurechtzukommen, solange man die eiserne Paparegel für Brettspiele beachtet: "Jeder hat gewonnen, solange niemand weint!"Weiterlesen
Scritto da: EK
Schnelles, spannendes, herausforderndes Spiel
Schnelles, spannendes, herausforderndes Spiel mit schönem Material. Glück muss man auch haben, aber die Strategie steht doch im Vordergrund. Stellt den historischen Feldzug etwas abstrakt, aber dennoch im Kern treffend dar.Weiterlesen
Scritto da: Cody Carlson
A Brilliant Wargame That Forces You to Make Tough Choices!
I had played Columbia Games' Julius Caesar years ago and really enjoyed it, and I had had people tell me that Napoleon: The Waterloo Campaign 4th Edition was even better. I finally got around to playing Napoleon recently and here are my thoughts. Like Julius Caesar, Napoleon is a block wargame, but where Julius Caesar spans the entire period of the dictator's war with Pompey, Napoleon takes place over a few days, the final campaign in a much larger war. The game is for 2-3 players, with one player taking on the role of the French under Napoleon as they invade the low countries in June, 1815. The other player(s) takes on the role of the Anglo-Dutch army under Wellington, and the Prussian army under Blucher. Players can begin the game by placing their units where they sat historically, or by setting them up according to their own designs. A track at the bottom tells who's turn it is, and whether it is day or night (you cannot attack at night). The most striking thing about Napoleon is the game board, which is not divided into hexes, squares, or spaces, but rather looks like an actual map with cities and villages connected by roads. Players place their blocks in the towns then can move a certain number of them along the roads (big roads allow eight units to move, small roads six). The blocks face the controlling player, so there is a fog of war element to the game. Each turn, the French can move two groups of blocks, and the Allies can move one Anglo-Dutch group and one Prussian group. The goal of the French is either to eliminate a certain number of units from both Allied armies, or to capture two of three victory cities: Liege, Brussels, Ghent. The goal of the Allies is to destroy a number of French units, or deny the French occupation of the victory cities by the end of the game. Additionally, as soon as the French occupy a victory city, the Allies begin to have supply problems and must eliminate units without a fight. When one army moves into a city containing enemy units a battle begins. If one side or the other has less than three units it is a simple skirmish- both sides must endure a round of combat. If, however, both sides have three or more units, a special battle board is used. Each side of the battle board has a right, a left, a center, and a reserve. Players randomly select terrain blocks that can give advantages to the section of the board. In battle, both sides take turns using their units to engage the enemy, to disengage, or to attack. Cavalry can engage and attack on the same turn. Players roll dice equal to the unit's strength value, which is found on a side of block. When units take hits, they rotate the block to the appropriate strength level. After all of a player's units have moved, the player can bring in reinforcement blocks from adjacent towns and place them into the reserve, to deploy next round. As soon as one side's flank or center is broken, (only enemy units occupy it), or if one side decides to retreat, the battle is over. Napoleon: The Waterloo Campaign is great fun. It is a simple game to learn and to play, but there is a ton of strategy here. Should you retreat in one direction to cover the approaches to a victory city, or should you retreat in another to support an Allied army that will soon be attacked. Should you attempt to hammer the Allies in set piece battles, or attempt to outmaneuver them and try to take the victory cities by surprise. Should you keep fighting a battle in the hopes of wearing down the invader, or should you pull out while your units still have some fight left in them? The game gives you some tough, agonizing choices throughout- the hallmark of any great game. This is one of the best wargames that I have played in long time, and I look forward to playing it again and again. I definitely recommend it.Weiterlesen
Scritto da: Simon
Fantastic.
Simply sublime. The campaign and tactical map interaction takes the paper, scissors, rock of Napoleonic battles and extends this into the strategic orbit. Manage your forces through the Waterloo campaign. Inflict a bloody nose in a lighting thrust to cut your opponent's supply or grind them down in bloody attrition. All the time managing your dwindling forces and their morale. Such depth from a simple set of rules. Fantastic.Weiterlesen
Scritto da: R.A.H.J. Damwijk
Great game
Fast and furious game play. The whole Waterloo campaign can be played in a couple of hours. Despite it’s simplicity probably the best simulation of the campaign that led to Napoleon’s definite fall. Larger battles are played out on a separate battle board, adding a lot of tactical detail and nailbiting moments as both armies are about to break. Who can send in reserves and win the battleWeiterlesen
Scritto da: keithjohnson
and while it has a lot to recommend it, it is not quite as perfect or ...
This is the 4th iteration of Columbia's Napoleon, and while it has a lot to recommend it, it is not quite as perfect or replayable as their other titles. Fundamentally, the problem is one of imbalance: Napoleon must advance and defeat two armies, or one army and capture two cities, while the Allies have only to hunker down and wait. There is literally zero incentive for Wellington or Blucher to advance toward an attack, even on favorable conditions, since they can just build a massive, nearly unbeatable fortress and let a tired Napoleon beat his head against it. That said, I've had plenty of nail-biting, thrilling matches where battles hung in the balance and where the campaign came down to the final day or the final battle. One plus in Napoleon that's not found in many other Columbia block games is the tactical battle map, which adds a whole extra layer of excitement, planning, suspense, and worry for commanders.Weiterlesen
Scritto da: LouietheToad
Last time we played Wellington met his Waterloo.
If you like Columbia's block games you will really like this. Check out the Board Game Geek website for detailed information and video reviews. For 2 or 3 players. Yes, Napoleon can win. Block games are the best for fog of war.Weiterlesen

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