(4.5 stars) For me, Legendary Alien is still the best in the series, but Legendary X-Files comes in a close second! The X-Files theme is well represented in this game and all your favorite characters, monsters and villains are all here. Legendary X-Files plays a lot like Legendary: Firefly, but wherein you're playing a television season (usually 3 seasons per deck/session) instead of individual episodes. While X-Files plays about 75% the same as every Legendary game, there are some MAJOR differences: 1) The recruited cards (The FBI academy) come out FACE DOWN! Yeah, you have to scan them TWICE: Once to reveal, a second time to recruit. 2) The reason (thematically) the cards come out face down is that The Syndicate has infiltrated the bureau and enemy cards are shuffled into the recruit deck! Yeah, sometimes when you reveal a card hoping to recruit you'll reveal a double agent working for the Syndicate/Aliens and they have special powers/rules that can really mess up the player's ability to win, and therefore must be defeated quickly! 3) Conversely, the Conspiracy Deck (which come out face down like other legendary games) has Informants and Allies shuffled into it. When they are revealed IN THE SHADOWS (where conspiracy cards are placed), they give the players special powers (informants) for as long as they remain in the shadows, or are immediately added to the revealing deck (allies). 4) Legendary X-Files uses a "The End" mechanic that sorta' works like a final boss card. There are 9 ends, one of which is chosen randomly and placed at the bottom of the conspiracy deck every game. The players must beat 'The End' card to win. These end cards are SUPER powerful and represent The Syndicate's ultimate goal for the season(s) story arc. However, the power of these end cards can be lowered (see below). 5) The game uses an neat, thematic 'lead/evidence' mechanic. Three 'Evidence' cards (one of each level 1-3) are laid face down in the evidence slots at the beginning. These evidence cards have addition powers, rules and abilities for the End card for that scenario. When the end is reached, the evidence cards are revealed and their powers are added to, or modify the powers on the End card itself. 6) However, Lead cards (3 cards, one for each evidence card) are shuffled into the conspiracy deck. When revealed, these lead cards tell the players if they preform certain tasks, they can REVEAL one of evidence cards, thus giving the players insight into what they'll be facing at the end of the game. Furthermore, the lead cards have a 'collect evidence' ability as well. When the collect evidence tasked is completed, the evidence card is REMOVED, thus weakening the End card! This is a huge part of the game. Getting rid of all three evidence cards is essential to winning the game! This is a great mechanic....but (and hence why the loses a half-star) makes Legendary X-Files VERY swingy and perhaps the HARDEST of all the Legendary games. If you can't complete those lead cards and remove the evidence cards (at least 2 of 3), you're chances of winning are just about nil in my experience. So.....beware.Weiterlesen