Giochi di Starling, everdell 2a edizione, età 10+, 1-4 giocatori, 40-80 minuti di gioco everdell: gioco da tavolo edizione standard 2a edizione

Brand:Starling Games

3.8/5;

94.20

Everdell è facile da imparare, ma offre una profondità strategica soddisfacente e una rigiocabilità infinita. Utilizzando una meccanica di costruzione del tableau, i giocatori lavoreranno per costruire una città con creature e strutture. Everdell è un gioco semplificato di collocamento dei lavoratori che presenta un mondo dettagliato realizzato attraverso splendide opere d'arte. Ci sono edifici da costruire, personaggi vivaci da incontrare, eventi da ospitare: avrai un anno impegnativo davanti a te. Il sole splenderà più luminoso sulla tua città prima che sorga la luna invernale. Da Everfrost a Bellsong, sono trascorsi molti anni pacifici a Everdell, ma è giunto il momento di insediare nuove aree e di fondare nuove città.

EAN: 0013964757538

Categorie Giochi di società,

Everdell è facile da imparare, ma offre una profondità strategica soddisfacente e una rigiocabilità infinita. Utilizzando una meccanica di costruzione del tableau, i giocatori lavoreranno per costruire una città con creature e strutture. Everdell è un gioco semplificato di collocamento dei lavoratori che presenta un mondo dettagliato realizzato attraverso splendide opere d'arte. Ci sono edifici da costruire, personaggi vivaci da incontrare, eventi da ospitare: avrai un anno impegnativo davanti a te. Il sole splenderà più luminoso sulla tua città prima che sorga la luna invernale. Da Everfrost a Bellsong, sono trascorsi molti anni pacifici a Everdell, ma è giunto il momento di insediare nuove aree e di fondare nuove città.
Altersempfehlung des Herstellers ‎Ab 13 Jahren
Amazon Bestseller-Rang Nr. 147.496 in Spielzeug (Siehe Top 100 in Spielzeug) Nr. 5.479 in Brettspiele (Spielzeug)
Anzahl der Player 1 to 4 players
Anzahl Spieler ‎1 to 4 players
Artikelgewicht ‎1,5 Kilograms
ASIN B0792JY6G4
Auslaufartikel (Produktion durch Hersteller eingestellt) ‎Nein
Batterien inbegriffen ‎Nein
Batterien notwendig ‎Nein
Durchschnittliche Kundenbewertung 4,8 4,8 von 5 Sternen 2.411 Sternebewertungen 4,8 von 5 Sternen
Farbe ‎Verschiedene Farben
Fernsteuerung enthalten ‎Nein
Genre Strategie
Im Angebot von Amazon.de seit 14. Februar 2018
Marke Starling Games
Material Kunststoff
Material ‎Kunststoff
Modell ‎HPGGSUH2600
Modellnummer ‎HPGGSUH2600
Produktabmessungen ‎30 x 30 x 0,25 cm; 1,5 Kilogramm
Sprache: ‎Englisch
Thema Architektur, Gebäude
Zusammenbau nötig ‎Nein

3.8

12 Review
5 Star
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Scritto da: Daniel
Great Quality Materials.
The materials in the box are very high quality. You can play 1-4 players. Our first playthrough with 4 players took 3.5 hours. The art work is unique and 'cute' says my wife. With 2 players it can take around 30-40mins. Be careful with setting up the tree and you need to push pieces together. Try not to break it! As there are so many pieces, the box it heavy. Not easy if you want to pack it to take it somewhere.Weiterlesen
Scritto da: shikha kalesh
Love this game
Gave as a gift to my husband. We love this game. You can play single player against the rat!Weiterlesen
Scritto da: Nataliia
Amazing
Beautiful gameWeiterlesen
Scritto da: mzorko
Great! 1
Excellent game.Weiterlesen
Scritto da: CMM
Super süßes Spiel!
Es ist leicht reinzukommen, sieht gut aus und bringt sehr viel Spaß!Weiterlesen
Scritto da: Mladen Durovic
As expected.
Everything as expected. Fast delivery.Weiterlesen
Scritto da: Harald Bromreiter
+1
Schnelle Lieferung, gut verpackt. Bin sehr zufrieden mit dem Spiel und dem Verkäufer.Weiterlesen
Scritto da: Amazon Kunde
Optisch sehr schön, Einstieg holprig
Der Einstieg ist etwas holprig, die ersten 5 Runden.... puh, noch läuft es einfach nicht Rund und die Karten auf dem Baum... da wissen wir auch noch nicht was diese uns sagen wollen. Wir sind Vielspieler, besitzen Experten Spiele aber hier ist der Wurm drin. Schleppend aber wir geben noch nicht auf.Weiterlesen
Scritto da: Ed
Birthday gift
Good game, fun to playWeiterlesen
Scritto da: Oleh
The game itself is wonderful, but the package deliver is terrible
The game is great itself, but the package came damaged. Since Amazon has the "best website/app UX I've ever used", I wasn't able to contact seller and ask about the game/box replacement. The only option I had is to initiate a refund... A big sediment remains. I waited a long time for delivery, paid more than in local stores, because I was looking for the English version, but this came damaged and without the opportunity to properly communicate with the seller and resolve the issue.Weiterlesen
Scritto da: rainypayload
Beautiful Deep Game
First of all this game is beautiful, the board the pieces the 3D tree the whole thing is lovely to look at - the game itself is maximum 4 players and we play as a family with our youngest being 6 (but generally good at board games) the game can last a while so allow a good 90mins or so although I guess it would be quicker with 2, hard to explain the game it’s basically about using resources to built a community - send your worker to get wood - build a farm - get a farmer (or a Court and a Judge or a School and a Teacher) etc then each building or character adds points and perks to your community / city - you play 4 similar but not identical seasons and then tot up your scores - the whole game is made super cute due to all of this being based in a woodland creature theme so you have mice, badgers, rabbits, bats, moles all with jobs that suit their animal persona - superb game not for the faint hearted this is not ‘roll a dice move so many places turn over a card’ kind of gameplay it is a little complicated and quite strategic but super engaging and easy to learn - highly recommended one of our absolute favouritesWeiterlesen
Scritto da: Walter Stoneburner
High-level Game Play along with some Pros/Cons
Everdell is a turn-based worker-placement economic/farming/building game, similar to Viticulture (if you like one, you'll like the other). In a nutshell, you place your workers on the board to get resources of different types (wood, resin, pebbles, berries, cards, coins), and when you have enough resources to pay for a card, you lay it in your "city" in front of you, reaping the reward of that card. This progresses until you have no more workers, can purchase nothing else with your resources in hand, or opt to pass. At this point you retrieve all your workers, get some additional, and enjoy the benefits of the next phase (which is often the re-activating of some of your cards that make even more additional resources for the coming round). At the end of three rounds, players score to see who had the highest number of points/coins. Everdell has a few interesting mechanics that make it different from other worker-placement games. First, you are limited to the number of cards you may play ("in your city"), which means you might build the perfect engine and discover while you can afford expensive items you have no where to put them! So, it requires long term planning, strategy, and thinking about your options. Second, certain cards allow you to obtain other cards for free, so if you get the dependency chains just right, you can save your resources (but your city fills quicker). Third, the game doesn't hit a stall state where one player has done everything they can and must wait while others catch up before going to the next phase ("season"), rather you retrieve your workers and keep going. Although, at the end of the game, you might have to wait for players, but things move quickly and you can total your points at that time. This last item is where the game really shines -- because you're effectively making a choice: More Workers or Linger for more scraps (because you don't have enough workers to get all the resources you need). In the latter case, you get more millage from your turn, but the other player is going to be able to grab the stuff you want. However, there's a balance, in that your workers remain parked in places they'd like to be visiting (so you can block them). The game design in beautiful, it's colorful, it's got cute characters, and yes, there's a huge 3D cardboard tree as well. It's got nice little resource objects to fidget with while you're contemplating your turn. There's a huge deck of options, all kinds of variation cards so each game is unique and has its own bonuses, and there's even a mode where it can play single player. It's easy to explain and jump into. It is a good game for players that like a broad to overwhelming array of options that merely grows even larger with play. But, if you plan too far ahead, someone else can easily swoop in, take the card you had pinned everything on, and cause you to go back to the drawing board ...but because there are so many other options, the setback isn't that bad, often requiring a slight pivot of strategy, and so the game doesn't get frustrating when things don't work out as hoped. The cons. Turns out the 3D tree is highly superficial (and it has to be disassembled for storage). It's only function is to hold extra workers and four tiny cards, as well as some reminder text. The tree itself also holds the draw deck, which can make it difficult to get to. Print isn't in the best contrast or color selection, some text appears to be in a thin flourished font, and it's all a little too small for older eyes or bad lighting. The board itself is extremely busy, and the relative sizes of "one worker" / "two workers" / "many workers" is subtle. (Eventually you learn lower areas of the board are for multi-workers, cards have two spots printed on them, and pretty much everything else is one worker. Additionally, the iconography is pretty good, so the only thing to really worry about are the cards, which suffer less from the above issues.) The cards try to jam a lot of information onto them, and this can make reading them difficult due to the small sizes. For instance, want to know how many cards there are of that type? You have to look closely at the art work to find a very tiny number etched in a rock. Want to see what character a card can bring in? There's tiny print and even a tinier picture at the bottom right. We literally keep a magnifying glass at the table. Bonus cards better on readability, but they tend to use a comma where they mean an ampersand. But, again, none of this really detracts from game play, as once you get it, you won't need to do a lot of reading. The instruction manual is beautiful to look at and contains a lot of flavor content, and I give them props for keep it all to the side rather than interlacing it with the instructions themselves. The only serious complaint would be that the main instructions didn't go far enough in the text department. For instance, it'll show you a card and there'll be a tiny flyout reading "free character" and that's it. ...does that mean this card it's printed on is free? ...do all cards have this? ...are the cards that have this special? ...how do you use this, do you use this, when would you use this? Turns out, if you play the game the first time and discover that you've got a bunch of tiny chits you didn't use and a number of cards they fit on and you see other similar cards with those names, it'll click what they're for. And, it wouldn't have taken much to explain "If you card shows this, and the thing it names is available, cover it with one of those, and take the card without paying the cost." On the whole, Everdell is a very enjoyable and satisfying thematic game that offers strategy, construction, and engine building (over three phases) in such a way that there are extra considerations that make game play more fun. Would highly recommend this for game nights and gifting.Weiterlesen

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