Accessori giochi Mayfair mfg3515

Brand:Lookout

3.6/5;

50.51

Descrizioni del prodotto descrizione del prodotto accessori avvertenze non adatto a bambini di età inferiore a 3 anni

EAN: 0793631157686

Categorie Giochi di società,

Descrizione fascia d'età: adulti. Peso dell'imballaggio dell'articolo: 1,86 chilogrammi. quantità confezione articolo: 1.0. accessori.
Altersempfehlung des Herstellers ‎Ab 14 Jahren
Amazon Bestseller-Rang Nr. 508.891 in Spielzeug (Siehe Top 100 in Spielzeug) Nr. 16.783 in Brettspiele (Spielzeug)
Artikelgewicht 998 Gramm
Artikelgewicht ‎998 g
ASIN B07JZFN8WS
Auslaufartikel (Produktion durch Hersteller eingestellt) ‎Nein
Batterien inbegriffen ‎Nein
Batterien notwendig ‎Nein
CPSIA-Sicherheitshinweis Choking Hazard - Small Parts, No Warning Applicable
Durchschnittliche Kundenbewertung 4,6 4,6 von 5 Sternen 222 Sternebewertungen 4,6 von 5 Sternen
Genre Strategie
Im Angebot von Amazon.de seit 30. Oktober 2018
Marke Lookout
Material Kunststoff
Material ‎Kunststoff
Modell ‎LK0028en
Modellnummer ‎LK0028en
Produktabmessungen ‎29,5 x 29,5 x 8,5 cm; 997,9 Gramm
Sprache: ‎Englisch
Zusammenbau nötig ‎Nein

3.6

8 Review
5 Star
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Scritto da: Kevin
Klassisches Worker-Placement-Spiel
Tolle Mechanismen, die im Rahmen des Themas Sinn machen (Arbeiterplatzierung für Bauernaktionen und Tableau de bord für die Farm) Eine gewisse Interaktion beim Wettbewerb um die Platzierungen, aber auch bei der Wahl alternativer Strategien der Gegner, um die Versorgung zu sichern. Kein Thema, das ich interessant finde. Kein Chaos, kein Zufall und keine starke Interaktion, so dass kein Gefühl von Spaß aufkommt, sondern eher ein Gefühl von Arbeit und Denkwettbewerb, wie es bei Eurogames üblich ist. Allerdings fällt es nicht in die gleiche Kategorie wie Powergrid, das auch ein Wettbewerbsspiel ist, aber für mich mehr an Arbeit erinnert. Dieses Spiel ist immer noch interessant zu spielen, genau wie Railways of the World. Weiterlesen
Scritto da: JELENA K.
Awesome game, convenient delievery
Delievery super fast, perfect game experience as expected Weiterlesen
Scritto da: Florian
Unrealistic and Competitive
In a game about farming you would expect that the authors spend at least five minutes researching how farming works in the real world and more or less trying to implement some of this mechanic into the game. You say you don't have five minutes time? Okay, then let's just create a competitive game, where you try to take away actions and resources from other players. A great game for kids too, they learn a lot about modern economy. Forget about the theme, can be anything (why not farming?), forget about artwork, my three year old can draw the pictures. Weiterlesen
Scritto da: nponcian
You can see your farm being built | Tension in the game is very exciting | Highly strategic
Many reviews from this game has dented boxes and missing/broken components. Luckily, my copy just have some small unnoticeable dents and the components are complete! There is even 1 extra fence :) Also delivered very fast within just 9 days from USA, and I'm living in the Philippines. But this Amazon posting is really very confusing, you don't know if it's the old 2007 edition, or the 2016 with label Revised, or the 2018 with label Advanced because the description and the images of the product doesn't align. There is even this description of "box may vary". My girlfriend is a bit picky on games. She doesn't like games that are either puzzly-complex or long games (especially if non-thematic), which so far are Spirit Island (sadly my favorite game), Pandemic, Zombicide (I didn't like it either), Bonfire, and Viscounts of the West Kingdom (well it's better solo anyways). At first I was a bit hesitant to buy and introduce Agricola to her because she might be turned-of by the constant tension/pressure to feed the family (which isn't even the goal of the game) that she may not find enjoyable, especially if someone is blocking her to do so. But I also have a feeling that she would love the other parts of the game, especially the feeling that you are building your own farm (with different aspects, not just animals but also crops and structures) and you are actually seeing it (not just cards, sorry Everdell but you're not for me). Since it is somehow similar to Viticulture (which she enjoys) and it is not overly-complex nor long, I pulled the trigger. - We played it, and she likes it, I actually feel she loves it! Interestingly enough, this is exactly her 100th play of boardgames, this is her 22nd played boardgame. Out of those 100 plays, this is the 1st time that she asked to play a game again right after, first time, never happened in the past. Actually on the next day, she asked me if should we watch a movie (what we normally do) or should we play Agricola :D Our score on the first game was 29 (me) to her 28, just 1 point! If we were tied, she would have won as she has way more building resources. Pros: - Tension. If your friends have problems on staying focused on your games, then bring this out, they would stop using their phones. You can't be bored in this game because of the constant pressure to gain enough food for your family while still accomplishing the goals of the game, especially towards the end where the harvest-cycles become shorter and you have more people to feed. If it's not your turn, you still have to watch out for others that may block what you need. - You can see what you are building. Unlike games like Wingspan and Everdell where you need imagination, here in Agricola you don't. You actually see your animals wandering off, your fields, your crops, your rooms, the fences separating the animals, the stables, etc. - Lots of options on your turn. It isn't very easy to figure out, thus is good for replayability. There is no obvious move, though if you want you can mathematically calculate which option is the best, but still there is the uncertainty of what moves your opponent(s) will do and how best to cope with it. - The visitor cards in Viticulture is similar in nature to the improvement/occupation cards here in Agricola. The difference? The cards here in Agricola is harder to master (thus is more strategic), they require timing, which of course must align to your tactics. It's so fun to see your plan being executed the way you want it, while coping to the changes. - Replayable. Indeed the cards give a lot of variability, because they influence your tactics from game to game. Should you delay getting that next room, or do you build it as soon as possible, should you go with crops now or just do it later, all is influenced by how you plan to efficiently use your cards to benefit from them. - Easy to teach. After all, it's a farm, a very common concept, not the Gnomes in the game Bonfire (I love that game though). The pointing system is also straight forward thus explaining the goals is easy. - Fast to play! It doesn't drag for too long, actually, you might even feel like the game is too short that you want to have 2 more rounds. - It works solo! For me, I don't aim to beat my own score, I just aim to gain more than 40 or 45 points. If I did that, then my plan went well. It also feels different from e.g. a 2-player game because with solo, the food requirement is higher while in a 2-player game, the building resources are more scarce due to the competition on getting them. - The rulebook is complete. BUT, see cons Cons - Although the rulebook is complete, the order/flow of information in it is convoluted! (in programming is referred to as "spaghetti code") It is hard to find something because you don't know where it is. For example, the info that a crop can be converted to food at anytime isn't in the section for fields/crops but rather in the cards section, and then in the Glossary! Also the separate Glossary/Index didn't help, for me it should have been just integrated along with the rulebook. You would read them both after all. Currently, if you want to look on something, you have to look at different pages, which is hard. - The choice of colors of the components can still be improved. The boar must have been pink to distinguish from stone. The cattle could have been lighter brown to distinguish from wood. - I would appreciate more variability in the round action spaces, in a way that you can't fully expect that a particular action would be available in a game. Currently there is strictly 14 action space cards. Maybe something like the concept introduced in the expansion for Orleans: Trade and Intrigue where new events are added and you just select a few from those events from game to game. Though I understand that the added randomness may reduce the strategic aspect of the game, but the variability is just an added excitement/surprise from game to game. - Varying major improvements from game to game for more variability. As you can see, my only cons for the gameplay is just "I need expansions with more of cards". So for a base game, the gameplay is already perfect :) Weiterlesen
Scritto da: Aakash
Grow up India. Buy the product.
Grow up India. Buy the product. Weiterlesen
Scritto da: Daniel Ong
Missing one sheep.
Missing one sheep. otherwise, love the game. Weiterlesen
Scritto da: Zork Mids
Simple to learn, incredible depth
Very well packaged and delivered quickly. As for the game itself, what an amazing experience - very simple and straightforward, but with an amazing depth to it. Weiterlesen
Scritto da: Jay
An incredible engine builder!
This boardgame is one of my favorites. The hardest part is just convincing new players that it isn't actually that bad to learn! And that is because it can be daunting to play your first game of Agricola. There's just a lot of decisions and it is difficult to tell what the right move to make every turn could be. But you just have to start playing and treat each game like a story for your farm! The components are high quality, the board is full of content and options. There's versions for 2 players, 3, 4, 5 etc, with small modifications of the rules to make the game play better for that amount of players. The mechanics feel very authentic, simulating a gritty medieval farming lifestyle! Beware, the game does take a while, with new players maybe 2-3 hours, with a seasoned small group maybe 1-2 hours. I would highly recommend this as "the" engine builder for a boardgame collection. Weiterlesen

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